Missed the Expand the Universe campaign? Fear not! Here you can late pledge and get access to the full range of add-ons from the campaign. Your rewards will be shipped at the same time as backers.
Latest Updates from Our Project:
Pledge Manager Closed - Next Steps
4 days ago
– Wed, Mar 03, 2021 at 07:14:07 PM
The pledge manager has now closed.
Huge thanks to those of you who completed your surveys on time - your pledges are locked-in and guaranteed for delivery in the first wave. This is a huge step.
A small number of you will have received a notification that your credit card payment failed, along with instructions about how to rectify this. Beyond checking you entered the correct details and have sufficient balance, there are a number of security reasons why credit card companies may deny a payment for a Kickstarter - most of which are easily solved by a quick call to your provider. If you can resolve this in the next 14 days, you will still be included in the first wave.
If you have not yet completed your survey, unfortunately we cannot guarantee your pledge will ship with the first wave. However, please do complete your survey ASAP so we can tie up all the loose ends.
Addresses for shipping
You don't need to worry about this yet. While we have locked down pledges (there can be no further changes to the items you're getting) we have not yet locked down shipping addresses. We'll make a final call when we are gearing up to ship your rewards (hopefully in August 2021) asking you to confirm your current address for shipping at that time, so don't worry if you move in the next few months - just log in to your survey and update your address there any time you like.
Over the next month or so we'll be putting the finishing touches to the creative for this project, continuing to playtest the mechanics, and reviewing final materials with our factory. The aim is to submit the files for mass production in April.
We'll keep you posted as we go if we have anything cool to share.
Pledge Manager Closing!
7 days ago
– Mon, Mar 01, 2021 at 08:14:22 AM
This weekend is your last chance to purchase add-ons and make changes to your pledge in Backerkit.
On Monday March 1st we will lock down your selections to calculate our final numbers for manufacture. After that you'll no longer be able to adjust which items you are getting. Please log in to your survey to make one final pass, and be sure to grab everything you want.
Credit cards will be run on March 1st for any outstanding amounts, so please also double check you have correctly entered your card details to help this step go as smoothly as possible.
If you have any questions we're here to help at firstname.lastname@example.org.
Thank you all for your support!
Sneak Peek # 4: The Sector Collector's Box
11 days ago
– Thu, Feb 25, 2021 at 02:00:01 AM
We're delighted to share with you the fourth and final of our 'behind the scenes' updates, where we bring you inside the Themeborne studio and show you what we're working on. If you missed the first two instalments, check them out on the updates tab here.
Please remember what you see in these updates is not final, and some things might be a little rough around the edges, but that is part of the fun! The aim is to show you glimpses of how cool the new stuff is going to be, without ever revealing so much that it feels like spoilers - enjoy.
Sector Collector's Box
1) The Box
While it contains some of our best game content yet (see below) a big part of the allure of this product is simply the storage system - holding all game content for Escape the Dark Sector in a way which is not only elegant and satisfying but helps to reduce setup time.
Everything you need to grab for every step of game setup is separated out into easy to manage sections as shown below:
2) Bosses & Start Cards
The Sector Collector's Box includes a whopping FOUR new bosses. We're definitely not going to show you these - that would be a big spoiler and we feel that where possible bosses should always be a total surprise when you discover them during play. But the suspense is killing us (just as the bosses will you).
You'll also get 3 new Start Cards. Again, we're not going to spoil them, but these will present you with an immediate choice to make about exactly how your mission begins...
Featuring perhaps some of the coolest visuals in the Escape the Dark series so far, we give you:
THE DEMOLITION MECH
As it's name suggests, the Demolition Mech is not designed for combat, but it's industrial systems can certainly be put to devastating use by a skilled pilot.
This is a four-slot 'item' which enters play via a special event card draw from the item deck, offering one crewmember the chance to drop all their other gear & weapons and hop in for a short-lived burst of extreme aggression.
For as long as it's systems remain undamaged, the Mech offers the pilot a Demolition Cannon firing explosive ammo in ranged combat and a Wrecking Ball for close quarters.
Every time you take damage in the Mech, regardless of how much damage, instead of losing HP you must flip over one of the four cards comprising the Mech. Doing so may deactivate one of the weapon systems, but you can flip them in any order you choose for maximum tactical flexibility.
You can stay in the suit as long as you like, but if you are still inside when it takes it's fourth and final hit and the last card is flipped over, it explodes and you take heavy damage! Our advice? Keep your finger on the eject button.
Your Galactic Alliance space suits are equipped with emergency life support systems. When playing with this optional rule, if the HP of a member of the crew reaches zero they are knocked out instead of killed - play may continue until the end of the chapter unless all members of the crew are knocked out, in which case you lose the game.
If at least one member of the crew survives the chapter with their HP above zero, they can, as a new action between chapters, Activate Life Support - sacrificing HP from their own system and transferring that amount of HP directly into the system of a fellow crewmember.
The mission can only continue if all crewmembers have at least 1HP. No-one gets left behind, so if any member of the crew cannot be revived to above zero HP the game is over. Mission Failed.
5) Other stuff
You may have seen these already in previous updates, but thanks to your great support during the dates of the campaign you unlocked stretch goals for the Sector Collector's Box which benefit everyone.
It now includes a metal YOU token to denote the Acting Captain for the chapter, 4 x Medical Record Dials to give you a reusable alternative to the pads and pencils, and of course the 13th member of the crew, the android K-100.
As if that wasn't enough, there are of course a few other items in the box not detailed here - we'll aim to post the full spec of every product in the range just before they go to print when the final counts are locked in.
That's all for now, we better get back to it.
This is the last of our sneak peek series, and we hope you enjoyed these tastes of what we have in store. We'll be back again very soon with another update as we draw close to the all important step of locking down the Pledge Manager and finalising numbers for mass production. Exciting times.
Bye for now!
Sneak Peek #3: Quantum Rift
25 days ago
– Thu, Feb 11, 2021 at 08:30:04 AM
We're delighted to share with you the third of four 'behind the scenes' updates, where we bring you inside the Themeborne studio and show you what we're working on. If you missed the first two instalments, check them out on the updates tab here.
What you see in these updates is not final, and some things might be a little rough around the edges, but that is part of the fun! The aim is to show you glimpses of how cool the new stuff is, without ever revealing so much that it feels like spoilers - enjoy.
Mission Pack 3: Quantum Rift
You've all seen the cover before, but allow us to formally introduce you to our second new boss - Araknochron!
Araknochron is a foe like none you have encountered in the Dark Sector before. It has harnessed the power of spacetime itself, able to thwart it's enemies by briefly opening a Rift in the fabric of reality - bringing a new danger to the entire mission.
Here's a peek at some of the new chapter artwork, which really gives you an idea of the flavour and ties in to the main new mechanic of this pack - time travel!
This pack introduces Rift chapters - dangerous encounters in the distant past, specially selected by Araknochron to bring about your doom. They are designed as you can see below in a shocking black / inverted colour scheme to mark them out from ordinary chapters.
Rift cards are indistinguishable from ordinary chapter cards during setup, meaning that during the mission you will never know when the Rift will swallowing you up.
Whenever you enter the Rift you must roll the Rift Die. Travelling through time is not without it's risks - you may lose HP, arrive with another player's items in your inventory, or lose items altogether!
Completing Rift chapters unlocks a new kind of item card - Artefacts. These are individually numbered and contextually linked to the specific Rift chapter in which they are found.
For example, as you can see above, if you defeat the Roman guards, you get to take Artefacts 1 and 2...
And of course, this pack introduces three new Alien members of the crew (as does Mission Pack 2: Mutant Pack 2, but we forgot to mention it in that update). You can check out all the new crewmembers here.
That's all for now, we better get back to it.
We hope you enjoyed this taste of what's in store. We'll be back again before long with the final or our sneak peaks - The Sector's Collector's Box!
Join the Crew / Become a Prisoner
about 1 month ago
– Fri, Feb 05, 2021 at 03:22:15 PM
PLEASE NOTE: This update is only relevant to backers who pledged for the Jointhe Crew and/or Become a Prisoner add-ons.
Congratulations on choosing to pledge for this unique and memorable add-on. Prepare to be transformed into a playable character for use in the Escape the Dark series!
This evening we are sending out the photo submission guidelines to you by email, to the email address associated with your Backerkit account. Please check your spam filters just in case, and if you don't have it by Monday morning then please drop us a line at email@example.com.
The email contains a PDF will full instructions on how to submit your portrait photo to our artist , but if you have any questions please just ask.
1) All photo submissions are due by March 1st 2021
2) If you are getting both Join the Crew and Become a Prisoner, you'll need to submit two different photos (one facing left, one facing right) see guidelines PDF for details.